Have you tried selecting all vertices (before triangulating) and using weld/merge vertices or whatever its called in maya, lowering the threshold to make sure its not effecting anything you can see, and then checking for ngons? There might be some weird vertices that are messing it up.
There is even a button called "Bake Selected" ( the little oven bakes the selected vertices ). In the same button row are tools to completly exclude vertices from specific bones Another thing that might help are named selections: select your vertices and type a name in the Named Selection field.
Firstly hello, I'm new here and I hope that I can integrate into the community as I become more skilled in 3DS Max but for now I need your help if that's okay :) My problem is this: When I am trying to weigh the Jaw Vertices to the Jaw Bone, the vertices on the Jaw are jumping forward instead of staying in place. This…
hey guys . almost all threads i came across that have the same problem did not got a solution for this is there any script that can freeze/lock vertices in the sub-object level i am trying to use soft selection on specific areas like the zbrush mask one way that seemed to work but very useless is using wire parameter ,by…