Home Technical Talk

3ds Max - Lathe produces mutliple centre vertices

Hi All,

I'm extremely new to modeling and am trying to work my way through some 3ds max tutorials. On only the second one 'Modeling a rook' after I do:
Lathe the basic shape:
  1. On the main toolbar, choose the Select tool. In any viewport, select the spline representing the rook’s profile.
  2. With the spline selected, go to the Modify panel. From the Modifier List, choose Lathe.
  3. On the Parameters rollout, click the Min button in the Align group.
  4. Set Segments to 36 and turn on Weld Core.

then,
Prepare the top for the battlement:

With the rook still selected, make sure you are still in the Modify panel.
  1. From the Modifier List, choose Edit Poly.
  2. On the Selection rollout, click the Polygon button.
  3. Try selecting the top of the rook. You can only select a fraction of the area; 1/36th of the top area, to be exact.
  4. On the Selection rollout, click the Vertex button.
  5. Select the vertex in the top-center area of the rook.

Step 5 is where I am having problems. After I lathe the basic outline I actually have 36 vertices at the center of my rook not 1. I went on and selected all 36 vertices and tried the next set of instructions but instead of getting an inset I get the attached: 'insetgoneout.png'

Any hints on how to fix my lathing would be great. Hopefully, so I only get a single central vertex and perhaps this will also fix my inset issue.

Many thanks,
kigban
Sign In or Register to comment.