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What I am trying to do is make the center vertices all uniform, so that the polygon is straight and is the same width at each vert. I think I saw a method for this a long time ago, but just can't remember. I tried planer and planer view... but that didn't work. Any advice would be such a big help.
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Remember that you can run that on edges too, which is great for flattening loops. too bad it doesn't work on rings like the flatten UV Tools do, where it operates only on connected edges meaning you can flatten a few rings without them being smashed absolutely to the same spot.
Just looking for those little shortcuts
Say I select a bunch of verts which all have different coordinates in the z-axis. I want to move these verts so they are in a straight line at 10cm on the z-axis. If I type in 10cm in the Z axis type-in box, it won't move each vert to 10cm on the z-axis, it will take the selection/pivot centre. So they need to be made planar first before typing in 10cm, so that all vertices end up at 10cm.
I would have thought that if the 'Local' Cordinate System was selected that it would move each vert to 10cm without having to make planar first.
Is that any clearer?
You made a script for a type in box that move objects to the same coordinate?
You're right, I'd still need to activate an absolute mode if I wasn't already in it.
This is such a minor thing anyway, but I'm curious.
If you have some verts that you want aligned vertically, all you'd do is select them, then hit Make Planar X. That's 1 operation.
If you want them to be vertical, but also have them at X-zero, you'd hit Make Planar X, then right click the X spinner at the bottom of the screen. That's 1 extra operation, 2 total.
I'm not sure what a maxscript could possibly cut out of that workflow. Unless I'm misunderstanding something, which seems likely.