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Bake AO into vertices

FogGobbler
polycounter lvl 5
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FogGobbler polycounter lvl 5
Hi!

I used to bake AO maps and merge them with diffuse maps in Photoshop. Now I read that you can bake the AO directly into the mesh vertices in 3ds max. Can anybody please explain to me how this works and how to use this in UDK?

Thanks, Oli

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