I used to bake AO maps and merge them with diffuse maps in Photoshop. Now I read that you can bake the AO directly into the mesh vertices in 3ds max. Can anybody please explain to me how this works and how to use this in UDK?
i don't want to say something stupid but i think you bake it in the vertices as vertex color, maybe look into that, never did it and don't know how to do it tough! Good luck
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