Hi folks I wanted to show you my latest project done in UE5. It’s a tribute to Lara Croft (Angelina Jolie version), one of my favorite video game characters. I decided to do the project in UE5 because I wanted to see the performance of the engine in terms of realistic characters. Clothes, various objects such as weapons…
Welcome to polycount! :) Your portfolio shows that you have a solid foundation but I think you might benefit a lot from taking a closer look into current-gen pipelines for weapon/prop creation. Both modeling and texturing-wise. I've made a breakdown here on polycount a while ago that might be a good starting point to get…
This has been driving me nuts for a while. I can get cg hair to look 'quite' nice, but where it plants in to the scalp, it looks like a weave.I could use alpha to make it softer, but using the 'hair info' node with an alpha mask looks a bit crap. In xgen you can taper the hairs in to the scalp, but you then get these very…
So I'm trying to get a nice render using Mental ray and a toon shaded style. It's not quite there yet. And part of this is I think Gamma correction. This is how I've linked up my gamma correct to my ramp shader (to the ambient colour, because otherwise theres 2 or 3 different colours to add it to and neither of these set…
'Next-gen' lets you get a way with lower res meshes if they have unique skins. The simplier the mesh, the better the normalmap details will look on them. So as long as the mesh is smooth, it can be easily lower than old-gen meshes. ...and you dont need to generate all your flat textures from hires meshes, that's just a…
I've been considering commissioning a head sculpt of a celebrity for a while, but I'm unsure. I really liked the Zoe Salanda head sculpt I found on artstation and I was wondering how much a textured sculpt of similar quality should be. https://www.artstation.com/artwork/5XnErw Ideally, I would like the textures to be 2048…
This was my first attempt at creating real time hair with the help of Adam Skutt's tutorial and realistic skin with Texturing XYZ maps. I originally used XGen but wasn't happy with it so I bought the hair strand designer plugin for substance designer. I also attempted to go really far with my realistic modeling and…
Hey guys! First time posting. Critique very welcome! Also first time going through the whole pipeline on a character :smiley: I'm trying to force myself to post here more, although it might feel daunting. It would be nice to have some place where I can keep progress shots. I am currently working on this concept, all credit…
Overwatch 2 Reinhardt Development | WIP | Spent some time making Reinhardt weapon assets (Rocket Hammer and Energy shield) Found some missing details looking back at my references, won't take long but ready for retopo, and then finally texturing in substance painter. * Clean up Reinhardts Armour (legs and Back) * Clean up…
Hey!! So much activity all of a sudden haha. I'll do my best to answer everything, sorry if its a bit long winded but a lot of stuff happened with this project. I ended up completing an entirely different stylized Knight character in the time where I was burnt out on learning how to create human heads. HAIR I used Maya's…