Hi everybody,
I'm new to the polycount forum and currently on the third module of my Master program where I get to choose skills to improve. So in order to prepare for this module I would like to ask you fine people what you think I should improve on my 3D models. The final project in this program is supposed to be a Zombie shooter in the style of
Call of Duty Black Ops. My props are realistic style and I aim for them to become photorealistic in the future. The first two posts on my portfolio are recent props I created.
portfolio link:
https://www.artstation.com/jonajaegerIf I had to critique myself I would say that the models still have too many edges and are not detailed/ round enough. Also the Textures could be more detailed and lack individuality. Okay that's so far from me. So what do you guys think? Thanks in advance for taking your time and your responses.
Replies
thank you so much. That helps a lot. I’ll check those links and get to work ASAP.