This was my first attempt at creating real time hair with the help of Adam Skutt's tutorial and realistic skin with Texturing XYZ maps. I originally used XGen but wasn't happy with it so I bought the hair strand designer plugin for substance designer. I also attempted to go really far with my realistic modeling and texturing for this character.
The model ended up being in total 77,017 vertices (73,124 polygons) with the the hair being 12,030 vertices. 5 texture sets were used for this model and each map ended up being 4096x4096.
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In terms of polygon count, you don't need so many polys on her armband, pants or shoes. Important is the deformation of the mesh.
And on her back I notice seams between the texture sets. But don't worry I'm making full body characters at work so we have to deal a lot with this mess ^^ can't wait to have Painter Udim support!
Further more, the roughness values are almost the same, I'm missing the different values between skin, metal and fabric.
In regards to the roughness, I have a feeling its something to do with my settings in marmoset since I tried to mix them up in substance painter, I've attached the substance painter screen capture below:
If you want you could send me the high and lowpoly body so I can make a test with it