Hey guys! First time posting. Critique very welcome!
Also first time going through the whole pipeline on a character
I'm trying to force myself to post here more, although it might feel daunting. It would be nice to have some place where I can keep progress shots.
I am currently working on this concept, all credit goes to Evren İnce (artstation)
The plan is sculpting in Zbrush, retopo and uv'ing in maya, texturing in substance and then I will bringing it into UE4.
The high poly sculpt is done, I plan on doing haircards with xgen for the fur and hair (will be my first time any advice would be great!)
I wish I had more time to work on it to iron out some details and lumps but I unfortunately got sick a few days before the deadline. oof
some close ups!
Thank you for checking this thread out
Replies
Was pretty interesting to retopo a character for the first time. I definitely could've gone lower on the polycount. I learned more as i worked on it.
Realized I shouldve had more loops following the shape of the body better, couldve saved time and polycount
welp, theres always next time! ended with 72k Tris
http://wiki.polycount.com/wiki/BodyTopology
Also, the form fot he abdominal muscles is off. What reference were you using?
I was using the concept