So I'm trying to get a nice render using Mental ray and a toon shaded style.
It's not quite there yet.
And part of this is I think Gamma correction.
This is how I've linked up my gamma correct to my ramp shader (to the ambient colour, because otherwise theres 2 or 3 different colours to add it to and neither of these set ups seem to make any difference anyway.)
![Image: https://us.v-cdn.net/5021068/uploads/editor/d9/2oykyupjc80m.png](https://us.v-cdn.net/5021068/uploads/editor/d9/2oykyupjc80m.png)
How my model appears (with and without gamma).
![Image: https://us.v-cdn.net/5021068/uploads/editor/6d/v0s9rp0dpmx7.png](https://us.v-cdn.net/5021068/uploads/editor/6d/v0s9rp0dpmx7.png)
Also I any design tips would be appreciated.
I know its not a great mode, its for a company, and I was going to create hair but I only have a few days to finish this and hair was causing me so many issues (using groomable xgen generated.)
If anyone can suggest a super simple set up that might look better that would be good
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
*INTENSE PANIC*
Thanks.
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