I created my 400k low poly meat-stand in Maya, and then I UVed it stacking shells of objects that I duplicated on top of each other to save space in UV map. Then I went to ZBrush to add some details and smooth objects. I sudivided objects that I modeled, but then reduced polycount in decimation master. I didn't rename…
Hey Guys I've been waiting for an opportunity to finally start a thread here as my lecturer 'Little Claude' is always reminding me to do so :smiley: So, here's my first post and first foray into modeling, texturing and lighting a real time engine environment. This was a brief I did for a 2nd year project called "360 Room".…
Hi there, So I thought I'd rather stop hijacking the WAYWON since I am near halfway throught that model now. Basically I'd like to have this one done rather quickly, sticking to a daily pace of updates. I see this mostly as an exercise in both hardsurface sculpting and UT3 implementation. Not much new today, just…
I looked for a while for this, but couldn't find really anything doing it... so I made it. It's my 1st script for max :p and it may not be that usefull but I wanted to share it still. It simply replace the selected bone to another one while keeping the same weight :) Mainly useful when your mirror paste doesn't work…
Hi everyone, I've encountered a problem where scenes with lightmaps are baked on one machine, committed to a git repo, and then built on another, the static geometry "breaks". I'm assuming it has to with the re-built static vertex list either not being transferred or being recalculated somehow. Either way the bug has been…
hello im having an issue in udk, cant seem to solve the problem so im in need of a bit of urgent help here, i am working on a project in udk. i have been working on this udk project at my university and wanted to use it at home and i have moved the files into their respective places in the udk directories on my computer.…
Hey polycount! Love this forum and how the users are very nice and helpful in the other threads! I've tried searching this problem but could not find a solution.. so here it is.. Question: I have a highpoly mesh (Created in zbrush) and I want to transfer its diffuse from TWO high poly (not UV'd) meshes to ONE low poly…
Apologies to those that have seen the early concept already in the "What are you working on 2011" thread. My concept is a Funerary Head bust of one Professor Elixis Gademy. He is purely fictitious. I'm using the idea of a bust of a head in a funerary frame with some details on it. I sculpted the head out of my imagination…
hey finally i found time to "finish" a piece. that's a bunker with tiled maps as also with sculpted parts (the pillars) realtime in the UDK editor it was done while lecturing in berlin. i wanted to show the students how to make good looking tileable maps and normalmaps and how to model meshes for this kind. then we also…
ok I was messing with xnormal over the weekend, in the past I had minor success but after seeing how well it handles bakes I have many questions I need to ask this time around 1- why is it every time I bake out my maps the green channel always needs to be flipped? 2- When Im working with my particular mesh the REALLY high…