I looked for a while for this, but couldn't find really anything doing it... so
I made it.
It's my 1st script for max
and it may not be that usefull but I wanted to share it still.
It simply replace the selected bone to another one while keeping the same weight
Mainly useful when your mirror paste doesn't work properly.
But it can replace any bones
So have fun with it. Like, you have skinned something on a bone, then added a new bone, and want to transfer that skinning without redoing everything.
Feel free to make comments about things I could improve with this
HOW TO:
- in the skin modifier, select the verts you want to swap bones.
- start the tool
- select the 1st bone that will be swapped
- select the 2nd one
- Click the button you need! and wait for the "Done!" Message box
It'll close/reopen your weight Tool window, in order to refresh the data being displayed (noticed the new bone would appear, but not with the proper weight)
Here's the link: (made under max2011, not tested on other versions)
https://dl.dropbox.com/u/167380/Script/SwapBoneTool.mcr
UI:
Enjoy!
EDIT: version 1.5
-> Renamed to Replace rather than swap, as it replaces the bone, but does not swap the weights.
-> Improved UI
-> Cleaner better Code
-> Can go both ways, Bone1 -> Bone2 or Bone2 -> Bone1
Replies
-> Renamed to Replace rather than swap, as it replaces the bone, but does not swap the weights.
-> Improved UI
-> Cleaner better Code
-> Can go both ways, Bone1 -> Bone2 or Bone2 -> Bone1
Same Link