I was going to attempt to do some British skins for the competition, however, there seem to be some issues. 3 of the 11 specified vehicles are missing from the source files, in their entirety. These are the UC, A.V.R.E and the Crocodile. Some of the source files are missing for many of the models/skins for the other…
Hi all, Just wandering does anyone know if there are any video tutorials that match the style of texture painting like in Bill's / pig brains work. http://b1ll.cottages.polycount.com/step_head_painting_clean.jpg http://ww.pig-brain.com/tut01/tut01_01.htm Oh and Perhaps we could start a diffuse texturing sticky? For…
Hey I thought I'd post this here anyway It's plastic but I was working on similar issues as with digital 3D stuff, for example creating the texture. I was making real rust for half a year and used it on the tracks. Also I used sand to add a dust layer to the model. It's not great, but it was fun to build and I'll make…
Hello all, Like the title says its my art test for the job, the first one actually. Never done this kind of model before and it took quite some time and now its finished. Learned a lot trough the process of making it and now we hope for the best to get the job. :poly122: Would like to hear your critiques/comments on this…
Hey everyone I'm working on a gladiator-type character. This is a rough finish of the low poly model. I also included the high poly sculpt. I intend to do a 1024 diffuse and 512 normal/spec. I am also thinking of giving the face its own 512 (or 256?), as well as another 512 for the sword & shield (not shown). There's still…
Hi there! I thought I should give handpainting a try. So its just confirmed that I love this! I can do this all day long every day. Planning to land on around 3500 tris for this, and Ive set the texture size to about 2x1024 diffuse and alpha. Quite early stage atm, just started today. Also, most of the stuff is just…
Hey there, I'm wondering if I can tile my Diffuse map in the UV editor Like I can in Max? I'm using a strip tiling sheet and I only have my texture displaying in the 0-1. In max I can repeat it outside of the 0-1 so I can place me UV whereever but still see what I'm doing. If the only way to do this is increase the "repeat…
Hey everyone, ive been workin on putting together a shader that can be instanced for the easy plug-in ability for a project im working on. here's the thing.. this shader has 69 instructions.. the shader includes the following: Diffuse lerped with reflection Spec Gloss Normal + Tileable Normal im getting into the red zone…
Here is the finished Model of Kurt Russell as Jack Burton from Big Touble in Little China. The Model is 9.5k Tri's and the Gun plus Knife are together approx 550 Tri's. For Kurt I used 2 x 2048 and 1 x 1024 Textures, Diffuse,Specular and Normal. Gun and Knife 512. Rendered in Marmoset. For the Beauty Shot I worked with the…
Hi All, So this is an example of what my Diffuse/Base Color map looks like for one of my objects. My question is, is it supposed to look like this? When I apply the texture/material to the 3D mesh, it still looks correct. I have been using Substance Painter to paint my materials. I don't know if I should be concerned for…