Hey there, I'm wondering if I can tile my Diffuse map in the UV editor Like I can in Max? I'm using a strip tiling sheet and I only have my texture displaying in the 0-1. In max I can repeat it outside of the 0-1 so I can place me UV whereever but still see what I'm doing.
If the only way to do this is increase the "repeat UV" in Maya, how will that effect my engine export?
Thanks!
Replies
Additionally, the visible image range has no effect on tiled textures; textures tile infinitely in all directions outside of the 0-1 area regardless, so this setting or having UVs outside 0-1 won't affect your texture exports.
Take note that if you are trying to bake textures, most software packages by default only bake to UVs in the 0-1 area. Any other UVs will be ignored.