Hi All,
So this is an example of what my Diffuse/Base Color map looks like for one of my objects. My question is, is it supposed to look like this? When I apply the texture/material to the 3D mesh, it still looks correct. I have been using Substance Painter to paint my materials.
I don't know if I should be concerned for this. Again the texture appears just fine on the 3D mesh when I apply it.
Any feedback on this is greatly appreciated. Thank you!
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Replies
http://wiki.polycount.com/wiki/MipMap
http://wiki.polycount.com/wiki/Edge_padding