Hi, We are looking for a 3D Artist to model a series of low poly props for an upcoming project. The work will take place within the next few weeks, with the deadline towards the end of April. The average tri count would need to be circa 500. We would require the model and uvs, but no textures. I'll confirm all of the…
Hello , I sell 2 license of Octane Render v.1 and plugin to Blender ( 2.71 ) . I bought it for 500 euros. Im ready to sell it cheaper. Contact : skype force_44
Well I'm dabbling in some sub-d modelling, which is a new thing for me, and while I'm enjoying it I've run into a bit of a roadblock... Max just can't keep up! Anything over 200k tris and I start to get slow down, 500k plus just makes it unusable. I've had a quick googling on the subject but haven't turned up much, so just…
Nothing too exciting, but I thought I'd get on with something I've always avoided: making a model of a gun. I decided to keep the tri count below 5000, it's at 4740 right now and using a SPEC, DIFF and NRM all at 1024x1024. The aim texture-wise is to create everything by hand and maybe use self sourced photography (for the…
Hi! Would just like to post some of the art from our student game project for the Sony Playstation Portable, War of Sonria, which was released this week. Initially we only developed it for the PSP, but since we got the opportunity to release it as a Playstation Mini, it is also available for the PS Vita and PS3. If you…
Hey everyone -- I wanted to share an app I made for game artists. 3D Portfolio lets you bring a 3D game art portfolio wherever you go so you can easily show off your work in real-time. Features* Reads meshes in the universal obj format * Currently the tri limit is about 50k, but performance depends on your device *…
So after setting everything up (maps and mesh) in DDO and baking the maps, i opened up 3DO, to find out that i most likely need a new disk. Right after opening up 3DO a message popped up saying that i should close Photoshop for insufficient memory. When i pan the view it turns pitch black and once i'm done the image/mesh…
Hello there, I need a tip from you guys. This PC will be used mainly for VFX (UE4/Houdini) and Animation (Maya). Spec: CPU: Intel® Core™ i5-6600K 3.50GHz 6MB Intel Smart Cache LGA1151 (Skylake) FAN: Asetek 550LC 120mm Liquid CPU Cooling System w/ Copper Cold Plate - Extreme Cooling Performance HDD: 120GB HyperX Savage…
So I'm making the switch from Rigging Tech Artist to more of a Technical Animator. The problem is, even though I've done a fair amount of animation, I don't have much to show for it. I've been concentrating on learning Python for the last year or so, so I'm kind of rusty with the animation. I started animating some of my…
Wanted to ping the group and see if anyone has any low-poly tips and tricks... Currently I'm working on queen of pain (pics below of the high poly). Her low count is 450 on the head... right now my upper horns clock in at 80ish, and lower horn at 50ish poly's hair at 280ish. (leaves about 70-80 poly's to chop down or 30-40…