Well I'm dabbling in some sub-d modelling, which is a new thing for me, and while I'm enjoying it I've run into a bit of a roadblock... Max just can't keep up!
Anything over 200k tris and I start to get slow down, 500k plus just makes it unusable. I've had a quick googling on the subject but haven't turned up much, so just wondered if anyone had any tips on increasing performance, options perhaps that I'm unaware of.
I'm running version 9 of Max.
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It should be fast enough!
Tons of stuff to tweak.
Also 2k8 and 2k9 had pretty big improvements to preformance so you might want to think about upgrading.
Yep.
System is mostly competent, although my single core Athlon 64 4000+ is getting pretty long in the tooth. Got an 8600 GTX to power the graphics and 3Gb of DDR2 400 for the memory (again, a little archaic). Backface culling is always turned on, I collapse the stack as soon as I'm done with a modifier and I usually work solely in perspective unless I'm aligning something. Viewport tends to be set to wireframe and shaded so I can see the forms as I'm modelling.
As for an upgrade, I'm afraid that's not on the cards for a while yet.
This one I didn't know, and it may come in handy, so thanks very much, kaburan.
And thanks everyone for your replies.
In Max, you can work well with subdiv models if your model is builded by multiple pieces. Try changind the Direct3d options, it should make your work easier but not as you may expect. Use also adaptative degradation too, it's a button located near the animation keys.
e.g. while working with 1mil polys max would be practically crawling, and right now, after upgrading both OS and max at 64 bit I can work at more than 2mil.