here are the final assets for my assignment, each asset is centred in on the 0, 0, 0 axis points to be easily moved around the scene as intended using grid snapping. all materials work as intended, and did not provide any errors that I was aware of. All feedback appreciated :D
hey all, just wanted to throw this out there. started building pieces for a medieval environment set. it will be viewed from the inside of the castle walls (courtyard looking to the walls). this is for a small project i am working on. thought i would post updates and see what you guys are thinking. thanks!
What would you consider the standard for wall, ceiling and floor dimensions? Right now my wall is 100cmx200cm and my floor is 100cmx100cm and it seems to be too small. Should I build a bigger wall and keep the small one to fill the gaps?
Hey guys Im struggling with a circular environment (lowpoly no bake) Im not sure how I should try to bake it, the problem is when I bake the individual parts, the shading is interrupted between them and it is not truly round in the end Is there any good trick for this ?
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Hello, this is my first time showing an environment. I need some critiques to improve my skills and I will ask some questions I still don't understand. I'm using UE4. Thanks in advance to all, this site is awesome!!
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
If you feel you are not good enough to join our team, dont be. Everyone on our team is new to game development and our title NOVAKIN is a great way to get your foot in the door. Contact us at donald.leatherwood@battleoverride.com Hello Polycount Community! Battle Override studios are looking for a knowledgeable and…