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Some workflow/nanite questions coming from UE4

jordank95
polycounter lvl 10
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jordank95 polycounter lvl 10
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. 

If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular pieces to line up due to the displacement opposed to just using a flat tiling material that tiles from one piece to the next? Is this the workflow for this or are regular normal maps still used in this case? 

Also, is POM still used in cases? Would it be used in a case like this since its a flat brick wall? 
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