here are the final assets for my assignment, each asset is centred in on the 0, 0, 0 axis points to be easily moved around the scene as intended using grid snapping. all materials work as intended, and did not provide any errors that I was aware of.


All feedback appreciated

Replies
below are some textures for three low poly models for one of the tasks in my assignment: unwrapping the models and creating textures for them. I need feedback to improve on the textures for another task. The textures were all created using photoshop and images found on the internet. no software like substance painter were used, and some detialing was applied by using the overlay feature in photoshop to merge different textures. All three textures are 2048x2048.
Feedback on these would be sound. I've been told that alphas might be necessary.
Moving on, the next task was to create a texture atlas set, including albedo maps and normal maps. bear in mind the models are all variations of a 12 tri cube, so they dont really require AO maps or anything like that. The normal maps were generated inside of photoshop, and the raw files for both atlases are 10240x6144.
you should look into tileable textures and materials, because your textures contains only reusable and tileable stuff, and using them uniquely like that, is kind of wasteful. Well. Lets see the new images