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FINAL MODULAR ASSETS

null
here are the final assets for my assignment, each asset is centred in on the 0, 0, 0 axis points to be easily moved around the scene as intended using grid snapping. all materials work as intended, and did not provide any errors that I was aware of.



All feedback appreciated :D

Replies

  • JLoughlen
    My school assignment needs me to make a forum post to "get feedback"

    below are some textures for three low poly models for one of the tasks in my assignment: unwrapping the models and creating textures for them. I need feedback to improve on the textures for another task. The textures were all created using photoshop and images found on the internet. no software like substance painter were used, and some detialing was applied by using the overlay feature in photoshop to merge different textures. All three textures are 2048x2048.



    Feedback on these would be sound. I've been told that alphas might be necessary.

    Moving on, the next task was to create a texture atlas set, including albedo maps and normal maps. bear in mind the models are all variations of a 12 tri cube, so they dont really require AO maps or anything like that. The normal maps were generated inside of photoshop, and the raw files for both atlases are 10240x6144.


  • Obscura
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    Obscura grand marshal polycounter
    K. But where are the images?
  • arnov
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    arnov polycounter lvl 6
    What happened to your last thread? Why make another?
  • JLoughlen
    apparently i have to make two separate posts... really bugs me too. ah well, guess if i wanna pass i have to do it
  • Obscura
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    Obscura grand marshal polycounter
    We, or at least I cannot see your images, still. When I hover the area where it should be, I can see that it points to some gmail link and when I click it says it cannot be loaded. I don't think you will get much feedback if the images doesn't show. I checked out your previous thread about the same topic anyways, and for that state that you showed there, my feedback would be like:
    you should look into tileable textures and materials, because your textures contains only reusable and tileable stuff, and using them uniquely like that, is kind of wasteful. Well. Lets see the new images ;)
  • Eric Chadwick
    Merged the two threads. Sorry it happened, sometimes the forum software has glitches. 


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