Hey guys
Im struggling with a circular environment
(lowpoly no bake)
Im not sure how I should try to bake it, the problem is when
I bake the individual parts, the shading is interrupted between them
and it is not truly round in the end
Is there any good trick for this ?
Replies
Try to soften the edges with some bevels.
Personally I think circular environments are too much of a pain to do in a modular fashion maybe for 1 circular room it might be okay, but it can get complicated quickly.