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[PAID] FPS Weapon Animator/Rigger Needed

Hi everyone,


We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2.


We will provide:


  • weapon model
  • already rigged first-person arms
  • textures/materials (if requested)
  • reference examples for weapon positioning and animation style (if requested)

The weapon itself still needs to be rigged for animation, then animated together with the provided arms rig as a first-person viewmodel.


Required animations per weapon:


  • shoot
  • equip
  • unequip
  • reload
  • reload-empty
  • inspect
  • idle
  • walk
  • run
  • ADS in / ADS out


We are aiming for clean, readable, functional FPS animations, not AAA cinematic polish.


Technical requirements:


  • weapon + arms animated together on one consistent viewmodel skeleton
  • clean weapon root/bone setup
  • bones/helpers for magazine, bolt, trigger, safety, muzzle, shell eject
  • hand IK/grip helpers for left and right hand
  • all animations exported from the same skeleton, same bind pose, same scale/origin
  • clean Blender/FBX delivery suitable for Source 2 / s&box import
  • modular gloves/sleeves should keep working from the same provided arms rig


If interested, please send:


  • FPS weapon animation examples or portfolio
  • whether you can handle weapon rigging as well
  • your workflow/software
  • estimated turnaround per weapon
  • your rate per weapon or per animation set
  • Discord or preferred contact


Thanks!



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