Hello good people of polycount, I'm searching for a way to replicate what is in this video(the artist is using 3d-coat) but i was trying to see how to do so in blender since i only have that. https://www.youtube.com/watch?v=62A7XGN3Dig It appears to be some form of 3d sketch sculpting, either way it's a really efficient…
Hello, I'm baking my model in marmoset toolbag3. My pieces are seperated into smaller pieces and named _low and _high. However When I delete 1 pieceI get this weird looking thing:Before: After: Now I now that technically it doesn't matter as you will never see this, but I'm just afraid I'm going something wrong? or is it…
Polycount is one of the most hardcore CG modeling / rendering resources online. Because of that I'm really I'm hoping someone can advise on something I've been struggling with for months. My end goal is a game ready composite asset in Unreal, made up of around 100 medium models (a dinosaur skeleton from scan data)I have…
Hello :) So, I've trying to bake this piece but I keep getting jagged lines, instead of straight lines and I can't figure out the reason. I've seen people adding support loops to the mesh and that worked for me in other regions where this problem was also happening, but not on this part of the model. I'm attaching 3 images…
Hi,Can't tell if this section is better for my question or technical talk. I started learning sculpting like a week ago and I'm stuck at my first work. I decided to do focus on the Dante's face. This is my reference: And this is my work. I am focusing just on the face. I know that I probably should work on forehead and…
Hello Polycount! Alien fans will appreciate this one. I've been working on a realistic ZBrush character model and render for two years now. It was a labor of love but thankfully I just finished it! Hopefully I can take what I learned to speed up my process on the next project :) He was rigged and animated but after the…
Hello, I've hit a bit of a roadblock and I would like some advice. Where would the best places be to put poles when retopologizing a mesh? This character will be highly active (in terms of range of animations) and I'm not quite sure where the best places would be to place poles, especially when working on the fingers,…
We are looking for a highly-skilled technical artist who will be able to work on a high-quality cel-shading material and outline material as noted in our Game Document. The technical artist must be able to produce quality work, and can communicate their process effectively and clearly to help teammates understand the…