I have a few questions about how to go about exporting textures from Maya to UDK. When I first started texturing my pieces, I thought I would be making textures for individual objects in UDK. But when I finished the objects, I decided that the individual objects that I made would take more time to place precisely to create…
Hi folks, I've started a project to create an animated mechanical dinosaur, which by the end should function in Unreal Development Kit. It's mostly an art project, however. Please take a look! Any feedback or advice you guys can give me would be awesome. This is the dino I've been recreating: CURRENT UDK SHOT (scroll down…
Hey everyone, I'm trying to create some game assets in Modo 601 and I'm having some trouble with materials and UDK... the problem is that the materials don't appear on my model after I import it into UDK. The UDK docs are rather vague on the subject (or maybe I just don't understand) but since I know for a fact that more…
Updated with links to each posted section 01_Intro Brief history of Unreal, and links to documentation you should be familiar with. 02-Setup Information about setting up packages, and naming convention examples. 02B-Quick Scene Setup This answers a lot of the common questions people ask as they are just getting into UDK.…
Okay so I have been using UDK June 2010 since my schooling days, decided to finally switch to last months release UDK August 2011 finally. Well took one of my old school projects to just test to make sure everything works the same, ie so I don't need to modify my workflow to much. Everything has been fine so far but I ran…
About apex cloth in udk,can one paint the max distances,latch to nearest in udk or u need to do that in Maya before exporting to udk? I will be starting a new project soon with udk and will be starting a thread here for inputs on how I can get better. Thanks.
So I basically need to create an extend animation in UDK. So the problem I have is how to do it. If I have separate floating bones, and try importing it, then UDK will instantly crash when I try to display it. If I create a skeleton where I unfreeze the length in the bone properties, then the animation just wont show the…
Hi! Is it possible to Import 4-5 Static Meshes that i have in the Maya Viewport to the UDK? When i Combine them ALL to one big mesh, the Lightmap sux, because theres overlapping... When i export every Mesh individually, the Lightmaps are nice, but the Pivots in UDK are bad and to arrange the meshes in UDK sucks :( For…
Hello, in order to Import this size,follow the steps. 1) UDK-2015-01-Engine-Config-BaseEngine.ini 2) inside BaseEngine.ini,in the middle of the commands,you find this"[TextureStreaming]". 3) one line beneath "MinTextureResidentMipCount=7".set the value to 14! That´s it. Source:…
Hey guys, I am in the process of re-doing a scene from my portfolio and I need to get into the habit of using a game engine so i was going to use UDK. I was just wondering, is it better to make and texture objects in maya and import them into UDK or to texture the ibjects in UDK? Also is it as easy as in Max to import…