Hi folks,
I've started a project to create an animated mechanical dinosaur, which by the end should function in Unreal Development Kit. It's mostly an art project, however. Please take a look! Any feedback or advice you guys can give me would be awesome.
This is the dino I've been recreating:
CURRENT UDK SHOT (scroll down to latest posts to see the rest):
Download the UDK map, and let me know what you think! I'm looking for feedback
Download link:
http://www.gamefront.com/files/23279764/MechaDino.rar
-Download the .Rar file
-Extract the .Rar file
-Launch the exe to extract the UDK file structure.
-Place the extracted files directly into your UDK folder. In most cases, this is: C:\UDK\UDK-20**-**\
(It's currently running on
UDK-2012-10, so you'll need that or a more recent version to run it.)
-When you run it in editor, you'll spawn near a spinning mesh. Move to the left or right of this mesh to see the proper walking dino (use the spinning mesh to hide if it spots you.)
-I'm having a problem getting the dino to take damage when you shoot it. If you know why this might be, please let me know!
Thanks!
Old post...:
I started with a quick sketch based on a profile image I found, to set down my ideas on paper. I want to go with a highly futuristic, smooth, perhaps even slightly toy-like style, rather than anything industrial. At the same time, I don't want to use this as an excuse to sacrifice detail! Inspired a bit by some of the very cool 'Dinobot' designs in Transformers: Fall of Cybertron. (To see a few images I put together of this:
http://imageshack.us/a/img835/795/3dmoodboard.png)
This is my high poly mesh so far, modelled using edge loops with Turbosmooth to create defined metallic edges/highlights. Work in progress of course. The design's changed a fair bit because the sketch didn't entirely work. I've tried to keep it mostly intact though!
Any thoughts? Thanks for looking
Replies
High Poly
Low Poly - 11,812 tris
I've also done an unwrap for the low poly, however I'm not entirely sure about it. I've never done a UV map for an object as complex as this. Does this seem efficient? I'm planning to make it a 2048x2048 map. Any feedback on the UV map in particular would be awesome. Thanks!
like this: http://www.torfrick.com/images/baineHP3.jpg
I presume you used some sort of texel density on your new UV set compared to your previous UV set? Honestly its not that big of a deal, I personally think its more important when it comes down on environments, so I would go ahead and use the first UV set to get more details because the differents scaling isn't that much of problem.
Thanks for the feedback! I'll see what I can do about the model, it would be great content for my evaluation
As for the UVs, yeah I was worried because I'd heard about problems with mip-mapping from the UV islands being too close. I just went in and manually resized everything to something I felt might be better. Though I still have the previous unwrap safe and sound, if you reckon it's the better option!
So I think the 1st UV map is better for more texture details
Here's a progress update, with an almost-finished material - though I'm looking for feedback so I can make it better! I've got a super simple reflection going on in the material editor.
UDK shots:
Diffuse:
Normal:
Specular:
Emissive:
ReflectionMask:
I'm looking for some feedback to improve my work - please let me know your thoughts! Thanks for looking.
Download link: http://www.gamefront.com/files/23279764/MechaDino.rar
-Download the .Rar file
-Extract the .Rar file
-Launch the exe to extract the UDK file structure.
-Place the extracted files directly into your UDK folder. In most cases, this is: C:\UDK\UDK-20**-**\
(It's currently running on UDK-2012-10, so you'll need that or a more recent version to run it.)
-When you run it in editor, you'll spawn near a spinning mesh. Move to the left or right of this mesh to see the proper walking dino (use the spinning mesh to hide if it spots you.)
-I'm having a problem getting the dino to take damage when you shoot it. If you know why this might be, please let me know!
Thanks!