Been working on a side project while I finish up an environment. I wanted to follow a concept this time so I found this dagger concept by William McAusland. I havent done much in the way of weapons and I found this to be a nice start and good practice with PBR metal. I am aware of the seams but I would like to get the…
Hi, at first sorry for my english if you find any error. I´m working in a character and I´m having some troubles with the normals baking in some areas.I´ve started with the high poly sculpt, followed by the retopologized low-poly. The cloth has a sewing lines wich separates the diferent parts of the pattern, and the main…
woah woah woah... slow your horse there dude. he's trying to follow along with a workshop where probably the biggest feedback i've been giving to everyone involved is: FOLLOW YOUR CONCEPT. why on earth would you tell him to start looking at european medieval imagery for reference when the original is like something from a…
Hey all, i'm having another issue here with my rig, I have finished rigging my arm and had attached it to the chest of my rig, I have no problem getting the arm to move any where but following the torso when I twist it. is there an easy fix to this? I have a feeling I had missed something here, but I could not find what it…
Hey everyone, I could use some tips and tricks on lighting, fog and shadows. I started this yesterday. Followed a tutorial by Quixel using materials and textures from the Quixel Bridge and used Speedtree to make the tree's. I also used some animated and non-animated Deer (Stag and doe) from the UE4 market place. (They are…
I just watched a Video on youtube http://m.youtube.com/watch?v=_0eGXMMrSZ0&desktop_uri=%2Fwatch%3Fv%3D_0eGXMMrSZ0 I need to have multiple cameras in my scene that r all switching after another. (They are not flying through the level - security cam style). How would u guys tackle this one I'm still a beginner in kismet and…
Hello I want to change the trim smooth border brush to follow the normal of a curved mesh like clay tubes do. Now it looks like the alpha is constant 90 degree along the curve with smooth border. How can I archive this ? I cant find the damn option :(
Hello, I have a frustrating problem with maya, where the hair I shape using guides doesn't seem to care about the guides. The hair barely cares about the shape or the length of the guides, just doing it's own thing. Pictures below for reference. Guides and the preview. No fucking idea why this happens. I understand…
Hey guys. I want to make my facial controllers follow mesh deformation like in this video: https://www.youtube.com/watch?v=1yDg6mKvWII&ab_channel=UIW3DAnimationandGameDesign (first 6 min of video) With this method I am always hitting the cycle, can somebody help me to figure out why the guy on video doesn't have one? I…
Hope I'll be able to explain this clearly enough. When you select a spline curve and go to nHair > Make Selected Curves Dynamic, this creates a dynamics-effected duplicate of the curve (known as the Output Curve) while the original becomes the base curve. Normally, the output curve translates, rotates, and scales in…