Hey guys.
I want to make my facial controllers follow mesh deformation like in this video:
https://www.youtube.com/watch?v=1yDg6mKvWII&ab_channel=UIW3DAnimationandGameDesign (first 6 min of video)
With this method I am always hitting the cycle, can somebody help me to figure out why the guy on video doesn't have one?
I have "mesh" -> "follicle" -> "controller offset follicle group" -> "controller itself" ->"skinned_joint" -> "mesh" (same as video) and then controller "controller offset" -> "multiplyDivide -1" -> "controller"(to avoid double transformation)
I understand why is the cycle happening in my setup... but why on the video guy doesn't have one, is it not the same as what he is doing?