Hey everyone, I could use some tips and tricks on lighting, fog and shadows. I started this yesterday. Followed a tutorial by Quixel using materials and textures from the Quixel Bridge and used Speedtree to make the tree's. I also used some animated and non-animated Deer (Stag and doe) from the UE4 market place. (They are hard to see in this pic but can see them easily when in "play" mode due to the animation movement).
I spent a lot of time changing the angle and color of lighting & location of tree's to try and get some dynamic lighting. Would love to hear some suggestions or tips!