Hello. I would like to ask You about some good tutorials about baking normal maps and ao maps. I know that I have google and YT but my experience with tutorials that I found by myself looks like this: Type 1: Look ! Here is cube, and here is cube with chamfer aaaand We created perfect normal map ! Type 2: Look ! Here is…
EDIT: most recent shot, Been making slow progress (blame Dark Souls, and XCOM:EU, and partially blame Borderlands 2) on my latest scene in CryEngine 3. I'm at a point now where I'd like to get some feedback on it from you lovely lot, since you all seem to know your stuff. Here's the main ref I've been using. Sorry to…
http://bostonherald.com/news_opinion/local_coverage/2013/04/many_injured_cops_find_more_devices_as_two_huge_blasts_rock 2 explosions, 3rd bomb found but detonated by a bomb squad in a controlled manner. 2 dead, 22+ injured Stay safe everyone Many NSFW images going around of the scene…
After playing around with nDo and dDo and refining a bit more of my sub D modeling process, I thought a good idea would be to push myself to a 24 hour limit(amount of free time I currently have) on a great concept. Stylish, detailed but also very clean, I think this should be a good exercise. I will update as much as…
I know that probably there is no specific tutorial on this but I would like some suggestions on how to approach the making in 3d of a structure rock like this , its not a simple rock boulder , but not even a mountain , I dunno how to call those formations if not like Landmarks rocks .....…
/*current - final? - version maps */ wanted to do a nice high quality fps AKM. i know some guns end up around 10,000 tris in games now so that's where my head's at. i've tried to concentrate those tris in the highly visible FPS areas, big silhouette curves, and of course the sights got some chamfers thrown on. i'm used to…
I'm really liking this Zbrush! I have been using it for about 2 months now. I wanted to have some fun, I see the characters from the new SF4 but I still love the classic look of SF 3rd Strike. Again as I said always open to constructive criticism so let me know what ya think. ~der…
Hey guys, I have setup this portfolio a few weeks ago. At that time I was very short on time and needed to set it up quickly. In result it lacks of some structure and organisation. I'll now rearrange the blog and want to get some hints how to make the best out of it. Although I'm aiming for environment art there are…
I learned a whole lot from this sculpt, so even though I've already sent it in and the die has been cast, I'm still down for hearing some more critique! Here's my final entry. Link to post with all final images, including wireframes: http://www.polycount.com/forum/showpost.php?p=1713557&postcount=10 [/EDIT] Hello- I'm a…
Okay, so I'm trying to put together a little outside winter piece to put one of my characters in. I worked on a cabin and decided to see how it would look in a basic UDK map. I simply opened the default night scene and put my cabin with the textures in. Then I generated lught maps for my cabin meshes within. After that, I…