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2012 ArenaNet Internship Character Entry- Crit wanted!

I learned a whole lot from this sculpt, so even though I've already sent it in and the die has been cast, I'm still down for hearing some more critique! Here's my final entry.

yetimarmrenders_tift_1.png
Link to post with all final images, including wireframes: http://www.polycount.com/forum/showpost.php?p=1713557&postcount=10

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Hello- I'm a newbie on here. A lurker that finally buckled down to join. I've been working on my Arenanet entry... Don't have too clean of a presentation, but I want to get to that once I feel like I've made more headway on the sculpt.

Here's the WIPs so far.

WIP_OCT26_beutshots.jpg


Aaaand some orthographic views.

WIP_OCT26_orthoturn.jpg


Critique GREATLY appreciated!

Replies

  • FuturisticFlamingo
    Worked on kinks and critique advice all day. Here's a before and after. Changed his arms a bit too- the elbows were broken. I'll put up new orthographic views when I'm rested up again. Time for bed!

    Learning a lot from this sculpt. Having a lot of fun!

    WIP_OCT27_comparison.jpg




    Orthographic views. Fixed up some problems and changed the silhouette quite a bit on the profile.
    WIP_OCT27_orthoturn.jpg
  • FuturisticFlamingo
    WIP_NOV2_turn.jpgUUpdate. I feel a little frustrated with textures... I feel like I'm overdoing it in a lot of areas and still learning when to over or undercompensate. I need to move on if I'm going to make the deadline. I can edit the sculpt a bit while retopologizing at least- will probably be working back and forth from that.

    Critique still strongly appreciated!!!!
  • FuturisticFlamingo
    WIP_NOV3_01.jpg
    Another update before I switch over to retopologizing.
  • FuturisticFlamingo
    lopoly_01.jpg
    Not a lot of time to work during the weekdays... running out of time! Here's a retopo.

    Crits?! Anyone?!
  • BenHenry
    Offline / Send Message
    BenHenry polycounter lvl 11
    Amazed that nobody has commented yet! Looks amazing bro, keep it up!
  • ZacD
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    ZacD ngon master
    I feel like the medium and larger forms on the sculpt could be defined better, the tiny detail is a bit noisy.
  • FuturisticFlamingo
    Thanks folks! @BenHenry Thanks much! Just trukkin on! @ZakD Yeah, been learning a lot with this sculpt. That's something I've been trying to get myself away from. Still have a lot to learn I guess...

    Ton of updates- it's hard to work during the week but you gotta lose a little sleep some time.

    Here's the UVs. Little rushed but I'm pleased.
    UVs.jpg

    And maps!

    mapsareboring.jpg
  • FuturisticFlamingo
    Getting close to the end- submission deadline is so soon!

    Working on rendering... it's not my strongest suit, any crit or advice on how to improve my lighting or whathaveyou is definitely appreciated!!

    render_comparison.jpg

    A friend of mine offered to stick it in Marmoset for me, but we're getting some weird coloration happening... also the alpha maps aren't working...

    image.jpeg
  • FuturisticFlamingo
    Didn't get a chance to post for crits before sending- extreme bummer but having to take extra time at an existing job does that to you -_______-

    ANYWAY. I learned a whole lot from this sculpt, so even though I've already sent it in and the die has been cast, I'm still down for hearing some more critique! Here's my final entry.

    render_01.jpg

    wire_underrender_01.jpg

    hires_02.jpg

    yetimarmrenders_tift_1.png
  • FuturisticFlamingo
    I don't want to look like I'm bumping a dead thread here but I'd really appreciate some crit! Even though the deadline has passed and I've turned everything in, I treated this more as a learning experience and had a lot of fun with it.

    Soooo here's a progress image-

    arenayetiWIP004.jpg
  • matthewjvia
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    matthewjvia polycounter lvl 13
    I like the sculpt and the low poly, though I'm not a character artist, so someone else might be more help there. I would like to see more of the alpha planes on the fur to give it more depth. Right now, you have a couple of little sprigs of fur sticking out while the rest of the fur is flush with his skin and has not thickness even though it is so dense. It's particularly noticeable on his forearms where the thick fur doesn't add anything to the silhouette of his arms.

    Also, look at his the hands, knees, and feet in the concept. There are noticeable hairs hanging off of them. Use some of the alpha planes to drape hair over the base of the claws, bottom of his feet and bend in his knees.

    I think your texture could use some work. His skin is very red and saturated and the fur is extremely dark. It makes it hard to see the detail you put into the sculpt. You should also transition more from skin to fur with a gradual change in skin tone and a slow buildup of fur.

    I'm not sure if the dark lines on his torso are occlusion or if they are painted in. They current read less like shadowing and more like dark stripes on his skin. If it's painted, get rid of it or seriously tone it down; if it's in the occlusion, try reducing the opacity or masking some of it out. You might also consider using a cavity map to darken the recessed folds in his skin rather than an AO. I would experiment with it and see how it looks.

    Hope that helps.
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