I learned a whole lot from this sculpt, so even though I've already sent it in and the die has been cast, I'm still down for hearing some more critique! Here's my final entry.
Link to post with all final images, including wireframes:
http://www.polycount.com/forum/showpost.php?p=1713557&postcount=10
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Hello- I'm a newbie on here. A lurker that finally buckled down to join. I've been working on my Arenanet entry... Don't have too clean of a presentation, but I want to get to that once I feel like I've made more headway on the sculpt.
Here's the WIPs so far.
Aaaand some orthographic views.
Critique GREATLY appreciated!
Replies
Learning a lot from this sculpt. Having a lot of fun!
Orthographic views. Fixed up some problems and changed the silhouette quite a bit on the profile.
Critique still strongly appreciated!!!!
Another update before I switch over to retopologizing.
Not a lot of time to work during the weekdays... running out of time! Here's a retopo.
Crits?! Anyone?!
Ton of updates- it's hard to work during the week but you gotta lose a little sleep some time.
Here's the UVs. Little rushed but I'm pleased.
And maps!
Working on rendering... it's not my strongest suit, any crit or advice on how to improve my lighting or whathaveyou is definitely appreciated!!
A friend of mine offered to stick it in Marmoset for me, but we're getting some weird coloration happening... also the alpha maps aren't working...
ANYWAY. I learned a whole lot from this sculpt, so even though I've already sent it in and the die has been cast, I'm still down for hearing some more critique! Here's my final entry.
Soooo here's a progress image-
Also, look at his the hands, knees, and feet in the concept. There are noticeable hairs hanging off of them. Use some of the alpha planes to drape hair over the base of the claws, bottom of his feet and bend in his knees.
I think your texture could use some work. His skin is very red and saturated and the fur is extremely dark. It makes it hard to see the detail you put into the sculpt. You should also transition more from skin to fur with a gradual change in skin tone and a slow buildup of fur.
I'm not sure if the dark lines on his torso are occlusion or if they are painted in. They current read less like shadowing and more like dark stripes on his skin. If it's painted, get rid of it or seriously tone it down; if it's in the occlusion, try reducing the opacity or masking some of it out. You might also consider using a cavity map to darken the recessed folds in his skin rather than an AO. I would experiment with it and see how it looks.
Hope that helps.