EDIT: most recent shot,
Been making slow progress (blame Dark Souls, and XCOM:EU, and partially blame Borderlands 2) on my latest scene in CryEngine 3. I'm at a point now where I'd like to get some feedback on it from you lovely lot, since you all seem to know your stuff.
Here's the main ref I've been using. Sorry to whoever painted it, it was just sitting in my big fat inspiration folder so I don't know who to credit
Here's the main room,
Some of the rooms,
...aaaand a massive empty room at the back that I think I'll turn into a saloon or something.
crit me!
Replies
That's who you are looking for with that concept
Crit wise: I think its too contrasty. I'd tone down the glow amount on the red lights, try using more of the environment probes to tie everthing more together and maybe use some fog or particle effect to add the dustiness to the scene.
The sheet on the bed looks very believable. The floor material's coming off well also, very similar to the reference.
as everyone says the scene is a touch too dark you have alof of areas that are completely capped off black with no detail whatsoever... much better have at least a hint which in turn will give you more shape as you can have dark and even darker areas. still i would be carefull to try and keep the contrasted feeling
your red lights emmisives are not saturated enough compared the the actual light
which brings me around to say that the red lighting is cool but its a touch too saturated in the ambient basically killing the range in the blue and green channels in most of the image. a subtle addition of light in those channels will allow the scene to look a bit more natural