current - final? - version
wanted to do a nice high quality fps AKM. i know some guns end up around 10,000 tris in games now so that's where my head's at. i've tried to concentrate those tris in the highly visible FPS areas, big silhouette curves, and of course the sights got some chamfers thrown on. i'm used to about 2-6k for rifles, relying far more on the normal map, so i'm really excited to see how this plays out.
the models feel aaaalmost done to me. i omitted a few details that i still need to go back in and add though, and a few things could be more smooth, some less. i wanna bake this sucker soon.
well, hp first,