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Some good tutorials about baking normal maps and ao ?

Peksio
polycounter lvl 4
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Peksio polycounter lvl 4
Hello. I would like to ask You about some good tutorials about baking normal maps and ao maps. I know that I have google and YT but my experience with tutorials that I found by myself looks like this:

Type 1: Look ! Here is cube, and here is cube with chamfer aaaand We created perfect normal map !
Type 2: Look ! Here is ton of theory about ray casting and types of filtering AA and photons. No real models here.
Type 3: Look ! Here we have some pretty coplicated weapon thing, and I just created low poly for that in like 30 sec and I hit bake aaaaaand ... here it is, our normal map I will rotate now our object really fast so no one could notice bake errors and proceed to next step ^^

Of course I exagerrated it very much, and I have watched these tutorial and I am thankful to people who created them but my point is that, I want to learn how to bake complicated models as good as it is possible + I want to learn how can I repair bugs and errors that I encounter.

I know that baking normal maps is all about experience and making bad decisions and revising them but I would be really thankful for some tutorial which could save me some time and nerves :-)

If anyone know some good tutorial about baking normal and ao maps I will be very thankfull.

Thanks and Cheers !


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