Hey, i'm trying to understand how baking normal maps in Maya works and i have a small question. I always thought that cage projections work with tracing rays between the lowpoly model and the outer cage. But as far as i have discovered, the rays also trace outside of the cage. As u can see on the images below, the beveled…
3dsMax 9 Is it possible for me to snap the verts of the mesh i'm working on to a source mesh. Ie I am creating a low poly version of a high poly model, I'd like for the new edges I create, or verts that I move to slide along the surface of the highpoly model when I move them. I'm aware that polyboosts polydraw has this…
Hello there.. just like my classmate niklas elling i have spent the summer making a ww2 game character for my portfolio since im looking for an internship by the end of the year. Lowpoly made with maya and highpoly is made in zbrush. the character is made to be modular and therefor every part of the character is separate…
So I am sending a model of mine to get printed and i need to now pose it for the printer... the issue is that my SSD got corrupted :( and left me with my videogame Lowpoly .obj version and my Highpoly .obj that i xnormaled with. I tried to rig my HP version with zspheres but i get weird particles and that same goes with…
Its likely and almost inevitable that this will end up being R2-D2, but I kind of wanted to do a bigger exploration with this project of having the character in an environment, which made me think of doing contrasting versions, r2d2 in a Tantive IV, and an imperial astromech onboard a star destroyer. Just gonna start…
Hi, My name is John Costello. I am currently looking for paid work over the next 3 months until my next major job is scheduled to start. I have a good understanding of the 3D pipeline, I have plenty of finished work on my website. Click on the 'Gallery' for all my work. I'm experienced in providing quality Lowpoly/Highpoly…
HI, I'm having some issues with baking in SD/SP. I'm using a set of scripts called PipelineIO for MODO to export my low, cage and high. The cage is a Morph Map in MODO, PipelineIO is then exporting it as an OBJ. For some reasons painter crashes every time I tell it to use the cage, and designer is giving me completely…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
Alright Polycount, here is the lowdown. Ill be turning 18 this summer and am looking into applying for an internship at one of the studios around my area. My portfolio currently only has lowpoly mobile game character work in it, so Ive recently started doing a lot of sculpting practice. I decided I might as well give a…
The first version of the normal map conversion tool Handplane has been released https://www.youtube.com/watch?v=hD6hujk0uRc "handplane is a new tool designed with the goal the of solving tangent space mismatch issues for everyone. handplane works by combining an object space normal map with a lowpoly model to create and…