So I am sending a model of mine to get printed and i need to now pose it for the printer...
the issue is that my SSD got corrupted
and left me with my videogame Lowpoly .obj version and my Highpoly .obj that i xnormaled with.
I tried to rig my HP version with zspheres but i get weird particles and that same goes with using transpose. The way I usually pose is using my Lowest subdivision and pose that but since I am stuck with Very low and very high I can't do that.
Is there a way to set my LP model as my HP model's subdivision?
Or whats the best way to pose my HP model. FYI im dealing with about 7mil
Replies
Eventually you should have a subtool that looks identical, but has several subdivision levels.
If the UVs on your game mesh are ok I suppose you could also try baking a displacement map and seeing how well that can be applied