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Us Airborne character

Hello there..

just like my classmate niklas elling i have spent the summer making a ww2 game character for my portfolio since im looking for an internship by the end of the year. Lowpoly made with maya and highpoly is made in zbrush.

the character is made to be modular and therefor every part of the character is separate and have there own texture maps, and therefor the polycount is a bit high but it worked well when i put it in crysis..

the textures are almost done to the point where i only have some work left to do with the specular on the pants..

please tell me what you think and what i can do better next time..

i know the render and light setup is a bit of..

cheers

renderandwire1.jpg

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