HI, I'm having some issues with baking in SD/SP.
I'm using a set of scripts called PipelineIO for MODO to export my low, cage and high. The cage is a Morph Map in MODO, PipelineIO is then exporting it as an OBJ. For some reasons painter crashes every time I tell it to use the cage, and designer is giving me completely black maps when using the cage.
They both bake fine as soon as I unplug the cage file, so I assume something is faulty with it.. but I can't find anything.
Here are the meshes I'm using, it's just a simple cube to test the bakes. Can someone please take a look at them? Mainly the cage, which I think is the cause for this?
CageHighPolyLowPoly
Appreciate the help!
Replies
I wonder if there's a way to tell PipelineIO to export the UVs along when running the 'P' command?
Mind sharing what your end command for the button was so if anyone else has this issue they can solve it also?
I managed to fix it by exporting a separate cage file but not in one button.
where "smile" is the name of the custom morph map.