1. Alpha planes! Take your high poly foliage and bake it down to some super low poly planes and use alpha cutout. 2. I'm sure the script works well. You may want to learn some sculpting if you have any specific large rocks, but if you're doing lots of small rocks that works. 3. Lighting is tricky no matter what, but if you…
I think I'm going to call this done. I'm not happy with everything (probably there should be more damage/cracking or rubble on and around the temple), but I'm starting to get tired with it:) I'll update these shots if I find a better lighting solutions though. @m4dcow I think the pond water has more natural colors and…
Orcari games are looking for a creative environment artist to develop stunning biomes and settings targeted at the current generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote, so a high level of communication and self-management skills are key. Requirements: * 3+ years of…
https://www.youtube.com/watch?v=EdLaVm9sfM0 https://www.artstation.com/artwork/zAq0Nm In my little part of Florida, back in 1995, these woods existed behind the house of someone who as a friend of mine at the time. The wooded area wasn't perhaps more than two tenths of a mile long; a strip of forest that had yet to be…
Current progress Hey guys, I've been lurking almost daily for two years now and I've always been fascinated and inspired by all the game art shown here. I've been doing 3D projects for a few years, but I have never brought anything in a game engine so this is all very new to me; on top of that I made the switch from Cinema…
Greetings fellow art nerds! I'm posting this earlyish WIP in an attempt to document my progress throughout this personal project of mine. Clearly it is still in the early phases and will come to be more populated/polished as time moves on, and the lighting still looks like complete ass, but these are all things that will…
speedtree: does it look better? i don't know but i'm tired of seeing it. it was the first thing i noticed when watching gothic3 - the classic trees that swung around like drunkards. argh. i think it's quite an example of totally generic, over and over re-used stuff. i would be much more fond of seeing procedurally…
Hi, I am a beginner teaching myself how to use Maya and create game environments/ architectural visualisations. I've been trying to find a way that I can create low poly trees to use in my work, but I am struggling to find the best way to do this. I want to be able to create the trees from scratch and have the creative…
Hey everyone! I'm a self-teaching environment art beginner and this is my first environment ever. I started learning the softwares with this environment, so I'm so open to any feedback on any topic. Softwares I use: Maya, ZBrush, Substance Painter, UE4, Photoshop (I also started learning Designer and SpeedTree but I can't…
Orcari games are looking for a creative environment artist to develop stunning natural biomes and settings targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * 3+ years…