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Do people still create trees like this?

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Hi, I am a beginner teaching myself how to use Maya and create game environments/ architectural visualisations. I've been trying to find a way that I can create low poly trees to use in my work, but I am struggling to find the best way to do this. I want to be able to create the trees from scratch and have the creative freedom to make many different tree types, without crashing my computer, but also creating a convincing and realistic look. I've found this tutorial on YouTube from 2011 and was wondering if this is still a current way of making trees? https://youtu.be/WfQ1sgpAzFU?t=283 This was my first attempt at some low poly trees - I know they aren't great but wondering if this technique is worth refining: https://www.artstation.com/artwork/rAyZDE



I also wanted to understand what is the industry standard for trees in games, is it SpeedTree? Would you expect to see this kind of quality trees in an environment artist portfolio? 

Any advice on where to start would be very much appreciated! Thank you.

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