I was wondering if anyone ahd encountered a bug where you can paint weights on certain bones? I have a CS rig with extra roll bones. I can paint the weights for normla bones fine, but with the roll bones SOMETIMES SOME VERTS wont be painted. It looks like it only happens when the vert shares 2 roll bones.
Hello everyone, I'm quite new to the forum and modeling in ZBrush so hopefully I'll learn a lot from being here on polycount :) At the moment I'm trying to create realistic 3D heads and would appreciate feedback on them. The main problem is that I'm working with tris instead of quads, due to working with a colleague who…
Hey Polycount, I'm currently finishing up this model of Red Hulk inspired by Joe Mad's Red Hulk featured in the comic avenging Spider-Man. Looking for some critique on this model, I really want to take my work to a higher level. Any comments or critique are welcome. Also I created a twitter page dedicated to my work, and…
I've been doing a lot of quick sketches, pieces and parts of people, nothing really to show off as of late, but recently I decided to try a likeness. I was on a huge X-Files kick and decided to go for William B. Davis as the Smoking Man, the end goal being to capture that sinisterness and mysteriousness he brings to the…
Hi everyone, Recently I thought about making some human heads for practice. I never before made any so I knew there will be many things that I need to learn. As for character I decided to go with one of my favorite video game heros - Gabriel Belmont from Castlevania Lords of Shadows. I wanted to do full character for some…
So I'm still building out the mesh and extruding it along the frame of the head. I've found the sculpt geometry to be especially useful in terms of keeping the mesh in a nice form. Here's the current status: Currently its approx 3000 faces, the back of the head and side/ear are not complete neither is the neck. I have half…
My latest endeavour - trying to model "Newt" from the movie Alien's face. This is doubly challenging - trying to model a the face of a slighting older child, trying to model it with an expression that isn't that flattering and not to mention I haven't modelled hair before! I'm no way near finished, but what little I know…
Hi everyone, first post here. I am currently working on Toxin, a character from the Spiderman universe. I'm taking Crain's Toxin art illustrated in Venom VS Carnage as a reference, which looks like this I'm leaning towards a more realistic approach, so his head and hands are a bit less stylized than in the picture. If you…
I am brushing up on my zbrush skills these days so I decided to do a complete practice, where I take a mesh from dynamesh sculpting to texturing in substance. here are the results, rendered in marmoset. I didn't spend too much time in retopo and unwrap, because I was focusing on learning about the pitfalls involved in…
Hello Polycount, This is my first post/thread in here. I'm currently working on a speedy that turned out into something a little more ambitious. I'm making a sculpt of Hellboy, and I was more aiming to frame his look from the comic book though, but in the end it probably won't have too much in common with the character…