Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
My portfolio: haiqin.artstation.com I graduated high school and turned 18 a couple of months ago, but I'm still unsure of what I'm going to do to pursue a career as a 3D Character Artist, which is generally acknowledged as the most competitive position of all. My portfolio has been completely swapped out and polished, my…
Looking for character artist with strong sculpting skills. I need multiple custom characters (humanoid creatures), I have concept art ready for characters. All characters must support the Metahuman face rig. (MH body rig optional, but recommended) remote/freelance. starting as soon as possible. Send your portfolio with…
Project Name: Animalistic VR (The game is aimed to be stylized, cute, VR, and gruesome. The target audience is set for 17 and up) Roles Required: Stylized VFX Artist (1), and Stylized 3D Modeler character/weapons (0) Team Size: 6 Project Length: Short-Term Compensation: Fixed per task payment Responsibilities: VFX Artist -…
Hello, I'm creating a scene and I want to get my lighting to look nice before I proceed with the rest, but I can't get it right. I want to have subtle warm lights and some cool shadows. I edited a screenshot of my scene in Photoshop to get the look I want, but I'm unsure how to implement it in real-time. Photoshop edit of…
Hey, while texturing my last object a question come to my mind. How game studios approach to texturing. I mean, they are using texture libraries like Substance 3D Assets, or they are creating all of the textures, materials etc. from scratch by usage of Sampler (there come next question - are material artists are just…
Hi. I imported two different wheels in separate Bake Groups. When I fix the offset of one of the wheels, it messes up the offset of the other one and viceversa. What could be happening? They are imported as separate fbx files. I think I'm missing something obvious, but I just can't figure out what.
Hey there, My name is Alex and I’m currently studying Game Art at SAE Institute Germany. For my Bachelor Project I decided to create an environment based on a self-written Story. Accordingly, I would like to bring this story into my environment and do storytelling. This is a type of group work. My group partner makes a…