My portfolio: haiqin.artstation.com
I graduated high school and turned 18 a couple of months ago, but I'm still unsure of what I'm going to do to pursue a career as a 3D Character Artist, which is generally acknowledged as the most competitive position of all.
My portfolio has been completely swapped out and polished, my parents are starting to panic and urging me to go to a school (because that's what everyone does), and I have done a lot more research than I did at that time. However, instead of turning for the better, I'm even more confused now.
My choices generally narrow down to three, as the title suggests:
1. Going to an art schoolThis is the main cause of my headache. I started learning 3D 4 years ago and having started so much earlier than others in art school, I probably have to wait a long time for them to catch up. And it's hella expensive too. Besides, I have self-discipline good enough to keep me going without anyone's supervision. If there's one thing I wish to gain from an art school, it's the certificate that comes with the outrageous price. With a degree, I can apply for a work visa to work overseas as there are rarely any related jobs here in Malaysia.
2. Getting a job (remote)This would be the ideal scenario for me. If I'm able to get a remote job, I would be able to gain enough experience and skills required for an employer to sponsor my relocation and a work visa (which is the only way I know of other than getting a Bachelor's Degree). However, as theory and logic proved, this is extremely unlikely. I applied for approximately 30 different junior and mid job offers and got either rejected or ignored. I was forced to apply to mid job offers because there are really not a lot of junior positions available as far as I can find. I think I was rejected of mid positions because I'm not good enough, and junior positions because it's not worth the money they have to pay to relocate me. Although it would be a game changer for me, it's probably better if I leave this option out.
3. Improving my portfolio (by myself)This is the option where I stay put and observe. Or if I'm simply not good enough but not going to an art school. I'm probably gonna keep working on my portfolio anyway but choosing this option means that I'm focusing everything I've got on it. Maybe I could do this until I get to a stage where I'm good enough and I would be able to score a job (option 2).
I'm currently taking option 3, thinking to switch to option 1 or 2 sometime soon. However, the combination of these options could create possibilities too many for me to even start to comprehend. If you noticed some of my oversights, have a piece of advice, or simply want to talk about your experience, please feel free to do so. Thanks for reading.
TLDR;Is my portfolio good enough to get a job? Is going to an art school for someone like me worth the time and money? Is there a way to get a work visa to work abroad other than getting a degree or sponsored by an employer? (legally, of course)
Lastly, should a self-taught artist such as myself go for a degree, a job, or improve my portfolio?
Replies
Characters for realtime/games, movies, or booth?
In regards to improving the portfolio on your own- yes that is an option, but the question must be asked "what happens if you work on improving your portfolio for a year and still not job"?, do you give it 2 years, if no luck in 2 years, do you give it 3 years etc...? It's kind of like if you and your friends where in a band trying to "make it big", so you forgo college to "make it big". How many years do you try to "make it big"? Is there an indefinite time frame spent to make it big or do you have to call it at some point?
Gnomon has online courses as well https://www.gnomon.edu/academics/individual-courses/
Individual courses are great because you get the networking without having to necessarily wait for your classmates to "catch up" to you. Good luck!