Hey,
while texturing my last object a question come to my mind. How game studios approach to texturing. I mean, they are using texture libraries like Substance 3D Assets, or they are creating all of the textures, materials etc. from scratch by usage of Sampler (there come next question - are material artists are just walking around in the aim of finding, for example, pavement or wood tiles in purpose to take a photo and use it?) and Designer? Or maybe they're using a mix of it - some of the textures are from libraries, and some are made ownhand?
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Maybe that's the problem for some beginners ( not that i'm a pro ).. just using any photos doesn't make up a texture.. nor a material at all..
Also using "any" photo and making all other maps out of it may be not so easy.. expect if someone really know what one is doing and (al)so knows how to make or get the proper image settings..
The only real exceptions to that are organics like rocks or ground surfaces where we use photosourced textures in conjunction with designer because it's just so much faster than building a convincing material by hand.