Hello,
I'm looking for a professional rigger, who can provide a very good
humanoid rig (biped + face) for a Overwatch-styled character, who will
be used in the Unity realtime game engine. It means must have an
experience with Unity rig humanoid setup.
The character will be bending a lot and be put in tons of yoga poses and
I need perfect deformation in all areas - more problematic tend to be
legs.
Currently, I'm looking for a very strong base, which later on can
benefit from corrective blendshapes to make problematic areas look
smoother.
I don't want you to use any auto riggers (like AS) for this job, unless you made one yourself.
The preferred method to work is a flat fee, because rigging is a lot of
back and forth and while I have tons of mocap animations to test inside
Unity, it will also eat off my own time.
There are examples, which I can provide for what sort of deformations
I'm going for, but keep in mind it's not the standard easy setup used in
most indie games.
Send me a message if you are
interested including your previous work and Discord. Please answer to
these questions when contacting me:
- Have you made any auto-riggers or scripts that help you speedup the process?
- What's the most complex game-rig you've worked on that required a good amount of deformation?
- Can you provide a strong base with very decent deformation without using corrective blendshapes?
- Do you have any experience with Unity3D humanoid rig setup?
- Describe your typical design process and methods