Hello all, How Do You Duplicate a Rigged Character in Maya? I can't duplicate the character and the mesh without the rigs binding getting lost. Look forward to the feedback. **EDIT** I found that if I export the model and then import it, I can retain the rigged character. The only problem that I am having now is to getting…
I am a 3D designer and programmer ive recently gotten into the "Animation" filed and Rigging field and needed a little help since i have run into a huge bump in the road. So i am working on my own Indie game and i've finished all but a few steps on the main character. I've gotten everything to work in my favor but the…
I’ve been trying to set up this rigged character in Blender with the help of the Rigify addon (plus Rigify to Unity), and it basically has all the bones we want in it so far, but after importing it into Unity, there seems to be an issue with it figuring out how to put the rig together, apparently caused by a mixup between…
TL;DR : Confused on rigging result difference between software. Will it cause different results? I already have experience using Blender for creating hard topology models such as buildings, although lately I've been expanding my toolset for more advanced features. Such as 3D coat for sculpting & re-topology because Blender…
I've been building my custom rigs around the methods taught in digital tutors course but I've been wondering if there is an easier way to animate these kind of rigs. Whenever you make a walking animation or anything that needs to be mirrored (unlike with biped) you have to plug in the location coordinates of each control…
I am going to be honest here, I have 0 experience with character rigging. Like I don't know anything, I know there are things called weights and joints. That's it.Where should I start? I have Maya, and want to make the Rig work in Unreal, any help would be Greatly appreciated!
Is there any common sense when rigging for unreal is the subject or "do what works best for you" is the way to go ? Do people still use Unreal Maya rigging Tools (ART) ?
I had a question regarding rigging. This weekend, I plan to rig a Batman character and I've been tossing a few ideas back and forth about how to rig his cape. My goal is to have something similar to that of Arkham City, where it's a combination of both bones and cloth-sim; except, all done through 3ds Max. I don't need a…
Hey guys, I've made some proportion changes(scale/moving verts) to a current model that has already been rigged. My question is do I have to re-rig this now? Because I notice once I jump back into the skin modifier the bones do not correspond with the mesh when I move them? Any help would be appreciated, thanks for you're…
Trying to work on my softbody rigging but cant seem to find a basic flour bag rig tutorial. If anyone has found a good one before I'd appreciate it. Oh and I haven't been able to find one on the various tutorial sites I've frequented in the past (3dbuzz, 3dtotal etc) thanks ;p http://cryocat.blogspot.com