TL;DR : Confused on rigging result difference between software. Will it cause different results?
I already have experience using Blender for creating hard topology models such as buildings, although lately I've been expanding my toolset for more advanced features. Such as 3D coat for sculpting & re-topology because Blender doesn't handle high topology so well.
BTW: This is something I'd be using in Unity 5.
So, with completely no knowledge or understanding on rigging besides the "bones" and "skinning" I am wondering if depending on the software, will it affect the actual animation in the end. [So if I were to create the same exact rig in maya and Blender, would there be a different result within Unity]. Or is this animation technology all part of an external API and the software has no effect besides the toolsets?
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So Animation technology is pretty much the same across programs.