Hello all,
How Do You Duplicate a Rigged Character in Maya? I can't duplicate the character and the mesh without the rigs binding getting lost.
Look forward to the feedback.
**EDIT**
I found that if I export the model and then import it, I can retain the rigged character. The only problem that I am having now is to getting the texture to apply. The mesh is all black now...
Replies
Gotcha, the characters will both be animated. Each character will be animated doing different actions.
I have been experimenting with exporting the character and re-importing the character back into the scene. When I do this the skin bind is maintained, although the texturing is not.
Unfortunately the character mesh has been Combined using UV Links so the UV's are not on a single UV space. (Definite lesson learned for the future, take the time and layout your base mesh UVs) I think this is the reason I am having issues with the textures not re-assigning themselves.
With that being said, how could I successfully export the character to use as a reference character?
Thank you for the help Entity,
Josh
http://download.autodesk.com/global/docs/maya2013/en_us/index.html?url=files/GUID-9E08C7ED-BF66-4BEB-8CA4-D83B34F8B48D.htm,topicNumber=d30e127234
Cool, thank you for the suggestion. The character reference is working like a charm!
Thank you,
Josh
Any suggestions?
Thanks!
Josh