Hi, This is probably not the right forum for this question, but the intel havok forum im trying for this question is never replying any of my questions at all. So im trying here. Im trying to get my game framerate independent but the integrate function from havok which im using turns out to make it run framerate dependent!…
Hello I'm looking for information/tutorials/anything on substance designer's function nodes - ie, how do you use the if/else node (and more)? I'm also interested in learning about how to write custom functions, if that's even possible (ie, instead of using an "if/else node", just write out an if/else statement somewhere?)…
Hey everyone, i'm not sure if this is possible since i've been trying to figure out how could i get individual channels from a texture inside a material function. To explain this better, this is how i would work with a Material: And this is how i would want to do it inside a Material Function: As you can see i can't get my…
Is there a function or script in 3dsmax that can be used as the 'transfer attributes' function from Maya to transfer details to a base mesh? This is particularly handy for Marvelous Designer when transferring details.
I have a pattern for sculpting that I would like to apply evenly around a cylindrical object in Mudbox. I thought I would be able to achieve this by applying it as a stamp image with sufficient stamp spacing and then using the flood function to effect the whole model. This didn't work though. The result I got instead was…
Hey to all, I was wondering if anyone knew of an effective way to function the SceneTexture in UDK? Example of what I mean: I want to blur my SceneTexture, so here is what I did first;return tex2D(SceneColorTexture, ScreenAlignedUV(UV)); SceneColorTexture is declared in UDK already, so I use that to be able to use my STC…
I have a set of 3 list widgets all with drag and drop capabilities. I am looking to eliminate repeated code and am looking for some help. As you can see in my Dialog class I create 3 Image classes that are drag and drog lists. As of right now each List Widget corresponds to a connect function. </code>self.connect(self.one,…
just wondering if any of the more technical maya users, know if there is a way to pass on a variable from your python script to a function your accessing through the maya.mel.eval() method. haveing a problem with the "attributExists" mel function not being available in python, so im trying to get it doing something like.…
Hey guys, I've been trying to find any threads answering this problem but haven't found anything specific... so thought I'd just flat out ask here now. In Zbrush, is there a function (I'm sure there is) where I can have a pre-made mesh follow a curve? kind of like the "Deform-To-Path" feature in 3ds max... where a single…
I dont find in the GetCoreInterface() documentation which function would retrieve the node number I have selected, I am going to try select a node from Select from scene (or manually selecting the object) and then getting the node to pass to GetCOREInterface()->GetSelNode(); with the node pointer then retrieve the bones…