I dont find in the GetCoreInterface() documentation which function would retrieve the node number I have selected, I am going to try select a node from Select from scene (or manually selecting the object) and then getting the node to pass to GetCOREInterface()->GetSelNode(); with the node pointer then retrieve the bones inside the skin (Some suggestion which functions could give me each bone in the skin) ? to later pass each bone weight value into a list of float, so whats your suggestion?