Hey everyone, i'm not sure if this is possible since i've been trying to figure out how could i get individual channels from a texture inside a material function. To explain this better, this is how i would work with a Material:
And this is how i would want to do it inside a Material Function:
As you can see i can't get my channel inputs from my Texture2D input. Am i doing something wrong? Or is it a feature it doesn't exist yet.
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