Is there a function or script in 3dsmax that can be used as the 'transfer attributes' function from Maya to transfer details to a base mesh? This is particularly handy for Marvelous Designer when transferring details.
It's for transferring Marvelous detail, not for baking. It can be used for transferring the detail from Marvelous output to a clean topo subdivided mesh. So similar to ZBrush Projection, only with Maya 'transfer attributes' it's possible to have overlapping geometry and prevent projection problems.
i thiiiiink the projection modifier may be able to do this? not entirely sure. depends on what you want to do speciically, i never did thet "remodel UVs with quads, transfer attributes" in Max. but it has a source channel and a target channel, maybe it works?
also textools and other scripts have the ability to unfold a 3d mesh to its uv states. You could possibly do that and then use skin wrap.
besides that if you have an already aligned mesh and want to snap one surface to another there are plenty conform solutions, built in in max via the freeform tools or conform wrap scripts and such.
Replies
Normal mapping? Bake to Texture is the Max equivalent, though not quite as nice as Transfer Attributes.
Also check out the Projection and Conform modifiers.
It's for transferring Marvelous detail, not for baking. It can be used for transferring the detail from Marvelous output to a clean topo subdivided mesh. So similar to ZBrush Projection, only with Maya 'transfer attributes' it's possible to have overlapping geometry and prevent projection problems.
i thiiiiink the projection modifier may be able to do this? not entirely sure. depends on what you want to do speciically, i never did thet "remodel UVs with quads, transfer attributes" in Max. but it has a source channel and a target channel, maybe it works?
also textools and other scripts have the ability to unfold a 3d mesh to its uv states. You could possibly do that and then use skin wrap.
besides that if you have an already aligned mesh and want to snap one surface to another there are plenty conform solutions, built in in max via the freeform tools or conform wrap scripts and such.
You should check out the recently added Retopology Tools, it's really nice.
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/3DSMax-Retopology/files/GUID-57B77A00-5300-47CB-99E1-22B9C536B060-html.html